Refactorings (21 Part Series)
1 Refactoring 001 – Remove Setters
2 Refactoring 002 – Extract Method
… 17 more parts…
3 Refactoring 003 – Extract Constant
4 Refactoring 004 – Remove Unhandled Exceptions
5 Refactoring 005 – Replace Comment with Function Name
6 Refactoring 006 – Rename Result Variables
7 Refactoring 007 – Extract Class
8 Refactoring 008 – Convert Variables to Constant
9 Refactoring 009 – Protect Public Attributes
10 Refactoring 010 – Extract Method Object
11 Refactoring 011 – Replace Comments with Tests
12 Refactoring 012 – Reify Associative Arrays
13 Refactoring 013 – Remove Repeated Code
14 Refactoring 014 – Remove IF
15 Refactoring 015 – Remove NULL
16 Refactoring 016 – Build With The Essence
17 Refactoring 017 – Convert Attributes to Sets
18 Refactoring 018 – Replace Singleton
19 Refactoring 019 – Reify Email Addresses
20 Refactoring 020 – Transform Static Functions
21 Refactoring 021 – Remove Dead Code
Eliminating The Billion-Dollar Mistake forever
TL;DR: Use the Null Object Pattern to eliminate null checks and simplify your code.
Problems Addressed
-
Frequent null checks and IFs cluttering your code
-
Hard-to-read and maintain code
-
Lack of extensibility
-
Unnecessary complexity with excessive null checks.
Related Code Smells
Code Smell 12 – Null
Maxi Contieri ・ Oct 31 ’20
Code Smell 260 – Crowdstrike NULL
Maxi Contieri ・ Jul 20
#security #cleancode #hacking #null
Code Smell 149 – Optional Chaining
Maxi Contieri ・ Jul 16 ’22
#javascript #webdev #beginners #programming
Code Smell 212 – Elvis Operator
Maxi Contieri ・ May 13 ’23
#webdev #javascript #beginners #programming
Code Smell 192 – Optional Attributes
Maxi Contieri ・ Jan 17 ’23
#webdev #javascript #beginners #programming
Code Smell 126 – Fake Null Object
Maxi Contieri ・ Apr 2 ’22
Code Smell 208 – Null Island
Maxi Contieri ・ Apr 19 ’23
#webdev #beginners #programming #kotlin
Steps
These steps are a special case of Remove IF Refactoring
-
Create a Null Object class that implements the same interface
-
Replace null checks with the polymorphic Null Object
Sample Code
Before
<span>public</span> <span>class</span> <span>SoccerMatch</span> <span>{</span><span>private</span> <span>Team</span> <span>homeTeam</span><span>;</span><span>private</span> <span>Team</span> <span>awayTeam</span><span>;</span><span>private</span> <span>TimeRecord</span> <span>regularTime</span><span>;</span><span>private</span> <span>TimeRecord</span> <span>extraTime</span><span>;</span><span>public</span> <span>SoccerMatch</span><span>(</span><span>Team</span> <span>homeTeam</span><span>,</span><span>Team</span> <span>awayTeam</span><span>,</span><span>TimeRecord</span> <span>regularTime</span><span>,</span><span>TimeRecord</span> <span>extraTime</span><span>)</span> <span>{</span><span>this</span><span>.</span><span>homeTeam</span> <span>=</span> <span>homeTeam</span><span>;</span><span>this</span><span>.</span><span>awayTeam</span> <span>=</span> <span>awayTeam</span><span>;</span><span>this</span><span>.</span><span>regularTime</span> <span>=</span> <span>regularTime</span><span>;</span><span>this</span><span>.</span><span>extraTime</span> <span>=</span> <span>extraTime</span><span>;</span><span>}</span><span>public</span> <span>int</span> <span>totalGoals</span><span>()</span> <span>{</span><span>int</span> <span>goals</span> <span>=</span> <span>regularTime</span><span>.</span><span>goals</span><span>();</span><span>// You might forget this if check </span><span>// resulting in a null error</span><span>if</span> <span>(</span><span>extraTime</span> <span>!=</span> <span>null</span><span>)</span> <span>{</span><span>goals</span> <span>+=</span> <span>extraTime</span><span>.</span><span>goals</span><span>();</span><span>}</span><span>return</span> <span>goals</span><span>;</span><span>}</span><span>}</span><span>class</span> <span>TimeRecord</span> <span>{</span><span>private</span> <span>int</span> <span>goals</span><span>;</span><span>public</span> <span>TimeRecord</span><span>(</span><span>int</span> <span>goals</span><span>)</span> <span>{</span><span>this</span><span>.</span><span>goals</span> <span>=</span> <span>goals</span><span>;</span><span>}</span><span>public</span> <span>int</span> <span>goals</span><span>()</span> <span>{</span><span>return</span> <span>goals</span><span>;</span><span>}</span><span>}</span><span>public</span> <span>class</span> <span>SoccerMatch</span> <span>{</span> <span>private</span> <span>Team</span> <span>homeTeam</span><span>;</span> <span>private</span> <span>Team</span> <span>awayTeam</span><span>;</span> <span>private</span> <span>TimeRecord</span> <span>regularTime</span><span>;</span> <span>private</span> <span>TimeRecord</span> <span>extraTime</span><span>;</span> <span>public</span> <span>SoccerMatch</span><span>(</span><span>Team</span> <span>homeTeam</span><span>,</span> <span>Team</span> <span>awayTeam</span><span>,</span> <span>TimeRecord</span> <span>regularTime</span><span>,</span> <span>TimeRecord</span> <span>extraTime</span><span>)</span> <span>{</span> <span>this</span><span>.</span><span>homeTeam</span> <span>=</span> <span>homeTeam</span><span>;</span> <span>this</span><span>.</span><span>awayTeam</span> <span>=</span> <span>awayTeam</span><span>;</span> <span>this</span><span>.</span><span>regularTime</span> <span>=</span> <span>regularTime</span><span>;</span> <span>this</span><span>.</span><span>extraTime</span> <span>=</span> <span>extraTime</span><span>;</span> <span>}</span> <span>public</span> <span>int</span> <span>totalGoals</span><span>()</span> <span>{</span> <span>int</span> <span>goals</span> <span>=</span> <span>regularTime</span><span>.</span><span>goals</span><span>();</span> <span>// You might forget this if check </span> <span>// resulting in a null error</span> <span>if</span> <span>(</span><span>extraTime</span> <span>!=</span> <span>null</span><span>)</span> <span>{</span> <span>goals</span> <span>+=</span> <span>extraTime</span><span>.</span><span>goals</span><span>();</span> <span>}</span> <span>return</span> <span>goals</span><span>;</span> <span>}</span> <span>}</span> <span>class</span> <span>TimeRecord</span> <span>{</span> <span>private</span> <span>int</span> <span>goals</span><span>;</span> <span>public</span> <span>TimeRecord</span><span>(</span><span>int</span> <span>goals</span><span>)</span> <span>{</span> <span>this</span><span>.</span><span>goals</span> <span>=</span> <span>goals</span><span>;</span> <span>}</span> <span>public</span> <span>int</span> <span>goals</span><span>()</span> <span>{</span> <span>return</span> <span>goals</span><span>;</span> <span>}</span> <span>}</span>public class SoccerMatch { private Team homeTeam; private Team awayTeam; private TimeRecord regularTime; private TimeRecord extraTime; public SoccerMatch(Team homeTeam, Team awayTeam, TimeRecord regularTime, TimeRecord extraTime) { this.homeTeam = homeTeam; this.awayTeam = awayTeam; this.regularTime = regularTime; this.extraTime = extraTime; } public int totalGoals() { int goals = regularTime.goals(); // You might forget this if check // resulting in a null error if (extraTime != null) { goals += extraTime.goals(); } return goals; } } class TimeRecord { private int goals; public TimeRecord(int goals) { this.goals = goals; } public int goals() { return goals; } }
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After
<span>// 1. Create a Null Object class that implements the same interface</span><span>interface</span> <span>TimeRecord</span> <span>{</span><span>// The common protocol between the real object </span><span>// and the Null Object</span><span>int</span> <span>goals</span><span>();</span><span>}</span><span>class</span> <span>PlayedTimeRecord</span> <span>implements</span> <span>TimeRecord</span> <span>{</span><span>// This class is suitable both to be</span><span>// a Regular Time or an Extra Time</span><span>private</span> <span>int</span> <span>goals</span><span>;</span><span>public</span> <span>PlayedTimeRecord</span> <span>(</span><span>int</span> <span>goals</span><span>)</span> <span>{</span><span>this</span><span>.</span><span>goals</span> <span>=</span> <span>goals</span><span>;</span><span>}</span><span>public</span> <span>int</span> <span>goals</span><span>()</span> <span>{</span><span>return</span> <span>goals</span><span>;</span><span>}</span><span>}</span><span>class</span> <span>NoExtraTime</span> <span>implements</span> <span>TimeRecord</span> <span>{</span><span>public</span> <span>int</span> <span>goals</span><span>()</span> <span>{</span><span>// They are polymorphic</span><span>// They don't need IF checks</span><span>return</span> <span>0</span><span>;</span><span>}</span><span>}</span><span>public</span> <span>class</span> <span>SoccerMatch</span> <span>{</span><span>private</span> <span>Team</span> <span>homeTeam</span><span>;</span><span>private</span> <span>Team</span> <span>awayTeam</span><span>;</span><span>private</span> <span>PlayedTimeRecord</span> <span>regularTime</span><span>;</span><span>private</span> <span>TimeRecord</span> <span>extraTime</span><span>;</span><span>public</span> <span>SoccerMatch</span><span>(</span><span>Team</span> <span>homeTeam</span><span>,</span><span>Team</span> <span>awayTeam</span><span>,</span><span>PlayedTimeRecord</span> <span>regularTime</span><span>,</span><span>TimeRecord</span> <span>extraTime</span><span>)</span> <span>{</span><span>this</span><span>.</span><span>homeTeam</span> <span>=</span> <span>homeTeam</span><span>;</span><span>this</span><span>.</span><span>awayTeam</span> <span>=</span> <span>awayTeam</span><span>;</span><span>// There's a business rule telling</span><span>// regular time is not optional</span><span>// Therefore is an instance of PlayedTimeRecord</span><span>this</span><span>.</span><span>regularTime</span> <span>=</span> <span>regularTime</span><span>;</span><span>this</span><span>.</span><span>extraTime</span> <span>=</span> <span>extraTime</span><span>;</span><span>}</span><span>public</span> <span>int</span> <span>totalGoals</span><span>()</span> <span>{</span><span>// 2. Replace null checks with the polymorphic Null Object</span><span>// No Ifs </span><span>// No null checks</span><span>return</span> <span>regularTime</span><span>.</span><span>goals</span><span>()</span> <span>+</span> <span>extraTime</span><span>.</span><span>goals</span><span>();</span><span>}</span><span>}</span><span>// 1. Create a Null Object class that implements the same interface</span> <span>interface</span> <span>TimeRecord</span> <span>{</span> <span>// The common protocol between the real object </span> <span>// and the Null Object</span> <span>int</span> <span>goals</span><span>();</span> <span>}</span> <span>class</span> <span>PlayedTimeRecord</span> <span>implements</span> <span>TimeRecord</span> <span>{</span> <span>// This class is suitable both to be</span> <span>// a Regular Time or an Extra Time</span> <span>private</span> <span>int</span> <span>goals</span><span>;</span> <span>public</span> <span>PlayedTimeRecord</span> <span>(</span><span>int</span> <span>goals</span><span>)</span> <span>{</span> <span>this</span><span>.</span><span>goals</span> <span>=</span> <span>goals</span><span>;</span> <span>}</span> <span>public</span> <span>int</span> <span>goals</span><span>()</span> <span>{</span> <span>return</span> <span>goals</span><span>;</span> <span>}</span> <span>}</span> <span>class</span> <span>NoExtraTime</span> <span>implements</span> <span>TimeRecord</span> <span>{</span> <span>public</span> <span>int</span> <span>goals</span><span>()</span> <span>{</span> <span>// They are polymorphic</span> <span>// They don't need IF checks</span> <span>return</span> <span>0</span><span>;</span> <span>}</span> <span>}</span> <span>public</span> <span>class</span> <span>SoccerMatch</span> <span>{</span> <span>private</span> <span>Team</span> <span>homeTeam</span><span>;</span> <span>private</span> <span>Team</span> <span>awayTeam</span><span>;</span> <span>private</span> <span>PlayedTimeRecord</span> <span>regularTime</span><span>;</span> <span>private</span> <span>TimeRecord</span> <span>extraTime</span><span>;</span> <span>public</span> <span>SoccerMatch</span><span>(</span><span>Team</span> <span>homeTeam</span><span>,</span> <span>Team</span> <span>awayTeam</span><span>,</span> <span>PlayedTimeRecord</span> <span>regularTime</span><span>,</span> <span>TimeRecord</span> <span>extraTime</span><span>)</span> <span>{</span> <span>this</span><span>.</span><span>homeTeam</span> <span>=</span> <span>homeTeam</span><span>;</span> <span>this</span><span>.</span><span>awayTeam</span> <span>=</span> <span>awayTeam</span><span>;</span> <span>// There's a business rule telling</span> <span>// regular time is not optional</span> <span>// Therefore is an instance of PlayedTimeRecord</span> <span>this</span><span>.</span><span>regularTime</span> <span>=</span> <span>regularTime</span><span>;</span> <span>this</span><span>.</span><span>extraTime</span> <span>=</span> <span>extraTime</span><span>;</span> <span>}</span> <span>public</span> <span>int</span> <span>totalGoals</span><span>()</span> <span>{</span> <span>// 2. Replace null checks with the polymorphic Null Object</span> <span>// No Ifs </span> <span>// No null checks</span> <span>return</span> <span>regularTime</span><span>.</span><span>goals</span><span>()</span> <span>+</span> <span>extraTime</span><span>.</span><span>goals</span><span>();</span> <span>}</span> <span>}</span>// 1. Create a Null Object class that implements the same interface interface TimeRecord { // The common protocol between the real object // and the Null Object int goals(); } class PlayedTimeRecord implements TimeRecord { // This class is suitable both to be // a Regular Time or an Extra Time private int goals; public PlayedTimeRecord (int goals) { this.goals = goals; } public int goals() { return goals; } } class NoExtraTime implements TimeRecord { public int goals() { // They are polymorphic // They don't need IF checks return 0; } } public class SoccerMatch { private Team homeTeam; private Team awayTeam; private PlayedTimeRecord regularTime; private TimeRecord extraTime; public SoccerMatch(Team homeTeam, Team awayTeam, PlayedTimeRecord regularTime, TimeRecord extraTime) { this.homeTeam = homeTeam; this.awayTeam = awayTeam; // There's a business rule telling // regular time is not optional // Therefore is an instance of PlayedTimeRecord this.regularTime = regularTime; this.extraTime = extraTime; } public int totalGoals() { // 2. Replace null checks with the polymorphic Null Object // No Ifs // No null checks return regularTime.goals() + extraTime.goals(); } }
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As a side note when you prompt Gemini-AI with the After version it says:
While the code is well-structured, there’s a minor optimization opportunity.
The NoExtraTime class can be eliminated without compromising the code’s
functionality.
- .. and suggests using the first version with the billion-dollar mistake problem!*
Type
[X] Semi-Automatic
The refactoring has a semantic part that needs to find an existing NullObejct in the domain.
Safety
This refactoring is generally safe.
You must ensure that the Null Object’s behavior matches the expected behavior for real cases in your code.
The null object needs to be partially polymorphic with real ones.
In strongly typed languages, they must adhere to the same interface or belong to the same hierarchy.
Why is the code better?
You eliminate null checks with accidental IF conditions, making the code cleaner and easier to understand.
The Null Object Pattern ensures you always work with objects, avoiding null pointer exceptions – The Billion Dollar Mistake.
Limitations
Tags
- Null
Related Refactorings
Refactoring 014 – Remove IF
Maxi Contieri ・ Jul 5
#webdev #beginners #programming #java
See also
Null: The Billion dollar mistake
Maxi Contieri ・ Nov 18 ’20
#codenewbie #tutorial #programming #webdev
This article is part of the Refactoring Series.
How to Improve your Code With easy Refactorings
Maxi Contieri ・ Oct 24 ’22
#webdev #beginners #programming #tutorial
Refactorings (21 Part Series)
1 Refactoring 001 – Remove Setters
2 Refactoring 002 – Extract Method
… 17 more parts…
3 Refactoring 003 – Extract Constant
4 Refactoring 004 – Remove Unhandled Exceptions
5 Refactoring 005 – Replace Comment with Function Name
6 Refactoring 006 – Rename Result Variables
7 Refactoring 007 – Extract Class
8 Refactoring 008 – Convert Variables to Constant
9 Refactoring 009 – Protect Public Attributes
10 Refactoring 010 – Extract Method Object
11 Refactoring 011 – Replace Comments with Tests
12 Refactoring 012 – Reify Associative Arrays
13 Refactoring 013 – Remove Repeated Code
14 Refactoring 014 – Remove IF
15 Refactoring 015 – Remove NULL
16 Refactoring 016 – Build With The Essence
17 Refactoring 017 – Convert Attributes to Sets
18 Refactoring 018 – Replace Singleton
19 Refactoring 019 – Reify Email Addresses
20 Refactoring 020 – Transform Static Functions
21 Refactoring 021 – Remove Dead Code
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